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Just the other day, I started a new game of PokeClicker, because I wanted to get a feel for how the no clicking for damage challenge run feels. Unfortunately, I got too lucky early on, to the point where I decided to start.

Specifically, the second Pokemon I encountered (other than the starter) was a Mew.

And I got lucky and caught that Mew.

Only thing is, Mew is one of the more powerful Pokemon, and having one early (where one extra Pokemon can make a big difference) really does break the early game.

So, I restarted.

Has something like this ever happened to you?

(The chance of a Mew appearing this early should be 1/8192, I believe, and the chance of actually capturing it isn't that high (something like 17%?). Anyone familiar with the official Pokemon games may remember Mew as being the first event-only Pokemon, unattainable via normal gameplay.)

Edit: Why the low rating? Do people here really dislike video game discussion?
Post edited 15 hours ago by dtgreene
no
Yes I actually have at least in the Master of Orion games. Not often though.
If you have very good early luck, i'd enjoy the easiness of it.

So either A) Easy game, or B) long grind...
I feel like, "First encounter was a shiny" would be reasonable if only for the uncapturability, but on the other hand, I retired from that dry groan of a franchise.
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rtcvb32: If you have very good early luck, i'd enjoy the easiness of it.

So either A) Easy game, or B) long grind...
The situation in PokeClicker is somewhat unique in that it doesn't become a "long grind" until later on (specifically after you defeat the Kanto champion), and for the specific task of catching Mew you can just let the game run overnight. (This sort of AFK progression is not unusual for an idle clicker like PokeClicker.)

Edit: Again, why the low rating?
Post edited 15 hours ago by dtgreene
Does triggering the bug causing random effects when saving when in view of a trap in Blade of Darkness (back in the day) and ending up invulnerable count? Since I was playing so defensively, took me a while to even realize it, then not sure if I restarted or had an old save from before it happened and used that, but either way didn't want to continue like that, full invulnerability seemed to defeat the purpose.
If it's normal luck though, nope, I look for it, and if it has a major impact and I'm aware it can happen, tend to save scum until it does.
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Cavalary: If it's normal luck though, nope, I look for it, and if it has a major impact and I'm aware it can happen, tend to save scum until it does.
In a situation like PokeClicker, it doesn't really make sense to "save scum", which would likely involve reloading the browser window repeatedly. Thing is, it's easy enough to keep trying for a Mew, and doing so would be much faster than starting over every time one doesn't appear right away.
Specifically:
* Every time a Pokemon appears (in a Kanto route), there is at least a 1/8192 chance of it being a Mew. You can increase this chance by going to a more difficult route, ans there's one route that has triple the normal chance (there's someone who you can talk to who tells you which route it is)
* If you're strong enough, you can kill one Pokemon per second. If you aren't set to throw a Pokeball at that Pokemon, the next Pokemon will appear immediately, allowing you to go through 1 Pokemon per second. (You can go through faster by clicking if your click attack is high enough (provided the "no clicking" challenge isn't enabled), but that requires that you actually be at the computer clicking constantly.)
* You can set it to only throw Pokeballs at Pokemon you haven't caught, to avoid wasting time and balls on Pokemon you've already caught. If you've caught the Pokemon that appear normally on the route, no balls will be thrown until Mew appears.
* Worth noting that the chance of capturing a Pokemon can be increased a bit, both by the item you get after capturing 20 unique Pokemon, and by Great and Ultra Balls once you're able to buy them. (I also note that Master Balls, which have a 100% catch rate, exist in this game but are rare and expensive.)
* When this is all said and done, you can just go to a route, go AFK for a while (perhaps overnight), and there's a good chance you'll wake up with a Mew, one that is probably already at the current level cap (because of the Pokemon killed after Mew got caught).
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Darvond: I feel like, "First encounter was a shiny" would be reasonable if only for the uncapturability, but on the other hand, I retired from that dry groan of a franchise.
Worth noting that the game I'm talking about is a fan game, not an official Pokemon game.

(Incidentally, some day I may go back to a first generation game just to play with all the glitches that have been found over the years. Even arbitrary code execution exists at this point.)
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Darvond: I feel like, "First encounter was a shiny" would be reasonable if only for the uncapturability, but on the other hand, I retired from that dry groan of a franchise.
This is more like "first encounter after getting your first Pokeball was a shiny, and was caught on the first attempt", except that the shiny actually means something. (Except that this Pokemon is actually a legendary rather than a shiny.)

Edit: Again, why the low rating? I'm just trying to have a videogame related discussion on a videogame forum.
Post edited 15 hours ago by dtgreene
Actually, yeah. If the game involves survival mechanics, I've started the game the first time ever and I got "too lucky" with finding something way too useful/powerful I basically feel that it's going to let me fall into a false sense of security and I will fail to hone survival skills needed and find out later how stupid I was.

So yeah, I've been known to restart certain games due to too much good luck. The opposite is also true and I might reset because of terrible luck as well.

It all depends on how I feel. I like a comfortable level of challenge - not too easy, not too hard.
No, I just quit the game in boredom. Happened in Divine Divinity (not a really great game), where weapons and armors are randomly generated loot. Got a really overpowered sword and breeze through areas meant for higher level characters. Restarting meant I have to replay the awfully slow early parts of the game for hours. So, I quit and move on to other games.
Neah, sometimes I like easy :)
No, I simply enjoy my lucky streak while I can, especially in games where RNG can really screw you over.
Nope, never happened to me.
It's usually the other way around, a storm of misfortune that wreck any chance I had to surive.
Post edited Yesterday by Enebias
Sort of?

I've had some starting locations in Civ handed to me that were great. I could tell right away. I played them for a while until I met the world to confirm, "Yeah, this is just going to be an exercise to win, I've won." and then moved on. However, I have sometimes played those great starting locations counter to the usual strategy for it. Start location with tons of flood plains? (AKA, trade) Instead of usual government choices to go with it, I'll go with a suboptimal one like theocracy and go with a military strategy. Does the starting luck still help? Sure. But less when you don't lean into it.

Many other games, heavy early lucky RNG will eventually (often early) wear out so it's only a brief blip. Or if it's a punishing "repeat plays" game like FTL, Slay the Spire or Monster Train, I'll finish that run and enjoy the leg up. It rarely will guarantee a win, even with a highly synergistic start.

(If early RNG does give a significant boost for a long time, like your Mew situation sounds, I question the design of the game.)
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mqstout: (If early RNG does give a significant boost for a long time, like your Mew situation sounds, I question the design of the game.)
The bonus is most significant early on in the game, when you don't have that many Pokemon and the ones you do have are weak. Also, there's some poison types (like the Nidorans) that early Pokemon aren't good against, but Psychic type Pokemon like Mew are really good against.

Once you have a decent number of Pokemon, because all of your Pokemon contribute to your attack (unlike main series Pokemon where you only have a team of 6), a single Pokemon doesn't make as much of an impact.

On the other hand, in order to go to the next region, under default challenge settings you need to catch every Pokemon from the current region. So, getting Mew early (or even early-ish) does save you the trouble of having to catch one later. (Then again, you can at least catch it while AFK, unlike the non-roaming legendaries which require manually going into a dungeon and getting lucky there.)

(By the way, for anybody thinking of playing this game, I find it to be an enjoyable game up until you become the Kanto champion, but then things slow down considerably, and the beginning of Johto is rougher than I feel it should be. (Kanto is the first region, Johto is the second, and there are currently 6 regions implemented.)

Incidentally, I also tried a different game I heard about called PokeIdle, and it didn't seem that great; my starter got killed (at which point you need to wait to be revived) before I could figure out what was going on. Not a good first impression (and the game did not seem like a troll game, where such a thing would have been more acceptable).

By the way, while it didn't happen to me, some players of Lufia: The Legend Returns report getting a very powerful weapon as an early game weapon drop. This weapon is end-game capable, and as a result, makes most of the game easier. Also, it counts as a blue chest item, and therefore can be taken into the Ancient Cave (where I believe it's possible to just find it in a random blue chest).